AION 2 Daily Dungeon Guide: Entries, Scores & Stone Payouts
Published 2026-09-294 min read
How AION 2's Daily Dungeon works — the Daeva Bio-Research Base, 7 weekly entries plus ticket bonuses, and the score-tiered Enhance Stone table.

The Daily Dungeon is AION 2's shortest structured run and its steadiest payday: clear waves, post a score, collect Enhancement Stones by the band. It opens at level 30, takes minutes per entry, and funds the enhancement grind for the rest of the game.
Entries: Seven a Week, Plus Tickets
You get seven free entries per week, refreshing at the weekly reset — the menu shows the count live (7, or more if you've banked bonus entries). Extra runs come from Bio-Research Base Challenge Tickets, the same tickets that drop from daily Mission Quests; with tickets you can push the week to 30 entries total. Spend the free seven before you spend tickets.
The Score System
Each run grades you: the more enemies you clear, the higher the final score, and the rewards table pays Enhancement Stones straight down the ladder — from the 100+ band up past 500 into the top 1,000+ band. The menu prints the full table before you enter, so you always know what the next band is worth. Theme stays on rotation too: the pictured cycle runs the Daeva Bio-Research Base, the Balaur facility where Daevae are transformed into Sura.

Nightmare Dungeons: The Solo Cousin
Separate from the weekly dungeon, Nightmare Dungeons are single-boss, solo-only challenges with two clears per day. Each has a challenge level from 1 to 10 — clear a tier's CL10 and the next tier unlocks, from Gate Keeper Pinopi and Furious Feruk up the ladder — and every clear pays Dream Fragments for the Nightmare Trade Shop. Runs are also ranked: grades from Iron up the ladder pay season rewards by your best result, recalculated hourly and settled at the season reset.
The Weekly Shape
The routine writes itself: seven Daily Dungeon entries through the week, two Nightmare clears a day, tickets converted when the free entries run dry. The stones feed enhancement, the fragments feed the shop, and the ranks feed the season chest — three payouts for one habit.
Related: the full daily loop, assembled